Additional media work — brands & campaigns — available upon request.

Regina Trevino,
creative technologist.

I design things and then build them. Interfaces, brand systems, and the interactive moments that hold them together.
Three things, recently.

Smaller things — side roads, volunteer work, experiments that ended up mattering.

  1. 01

    Motion

    A motion study

    Four small studies in the kind of web motion I actually reach for — a magnetic button, a count-up, a hover marquee, a scroll-traced SVG.

  2. 02

    Enduser

    Creative lead, design & build · pre-launch

    Creative lead, design, and web app build for a donations platform around recycling — teaching people how to take part and showing them, with full transparency, where their weekly materials actually end up.

    2026Private project
  3. 03

    Pyralume

    Research to components

    Ran the usability research, then built the React components from the same desk. A networking platform for filmmakers.

  4. 04

    Alo Runner Ottawa

    Event microsite

    A small gallery for a local 5K. Built fast, kept careful — type, breathing room, a download button that works.

  5. 05

    DesignDays Chicago

    Event & product photography

    Photography and art direction for product launches and exhibits at DesignDays Fulton Market, 2023, 2025, and 2026.

    2023 — 2026Private project
  6. 06

    Lately

    iOS time-management UI

    UI for v2 of Lately, a time-management app built by Erik MacInnis. Redesigned to feel calm, simple, and playful, away from the cold of typical time apps. Built on a Figma design system: components, colour, and type. Shipped in v2; the current version has since been reworked for Apple's Liquid Glass.

  7. 07

    Project Heart

    E-learning launch

    Adapted a responsive site for a nonprofit moving into e-learning. Volunteer work, real users, my favourite kind.

    2025Private project
Regina Trevino

I’m Regina, a creative technologist based in Ottawa.

I design and build digital products, interfaces, and systems that make complex things easier to use and manage.

My background is in interactive media design, but most of what shaped my practice came from hands-on work: solving evolving problems, building real things, and learning to move between design and implementation without the details falling apart.

I own the digital experience and systems at [The Cyclery], where my work covers e-commerce, internal workflows, product launches, and the tools behind them. I also designed and built the Cyclery Racing site end to end. Earlier work spans freelance, media, and immersive digital environments, which put me in front of very different kinds of users and problems.

I’m most interested in products that need both thoughtful design and real execution: tools people use, systems teams rely on. Lately that’s meant automation and AI-assisted tooling, less because it’s fast and more because it changes what’s worth building in the first place.

I think the interesting work right now is in deciding what to build, not in how quickly you can build it.

Stack & tools.

  • Front-end

    HTMLCSSJavaScriptTypeScriptReactVueNext.jsTailwindGSAPPHPWCAG
  • Design

    FigmaAdobe Creative SuiteBlenderWireframingPrototyping
  • CMS & commerce

    WordPressWebflowFramerShopifyHubSpotDrupalWix
  • Data & analytics

    PostgreSQLMySQLSupabaseSearch ConsoleMeta reportingPerformance analysis
  • Tooling

    GitGitHubAI-assisted developmentWorkflow automation
  • Languages

    EnglishSpanish

Where I’ve been.

School, freelance, in-house, volunteer — usually overlapping. The common thread is web experiences for clients I learned from.

  1. 2024 — Now

    Digital Experience & E-commerce Developer

    [The Cyclery / Cyclery Racing]

    Digital experience, e-commerce, and web development for The Cyclery and Cyclery Racing. I own the store's e-commerce experience and the systems behind it, and I designed and built the new Cyclery Racing site end to end.

  2. 2025

    Front-End Developer & UX Researcher

    [Pyralume]

    Built interface components in React, TypeScript, and Tailwind for Pyralume, a networking platform for filmmakers. Created the user testing kit and usability programme, then translated those findings into interface decisions and shipped code.

  3. 2025

    Front-end developer

    Project Heart

    Adapted and implemented a responsive website supporting its transition toward an e-learning platform. Improved front-end structure, usability, and accessibility while keeping pace with an evolving identity and set of goals.

  4. 2025

    UI Designer

    [Lately]

    Designed and shipped v2 of an iOS time-management app, shaping a calmer and more playful direction through interface design, a Figma design system, feedback patterns, and a flexible visual language.

  5. 2024 — 2025

    Web developer

    [Notto]

    Built and launched a self hosted website for a studio focused operations platform. Developed the responsive front end using Next.js, TypeScript, React, and Tailwind, with Supabase supporting the founding studio waitlist.

  6. 2021 — Now

    Freelance creative lead & developer

    Independent

    Creative direction, brand and visual systems, websites, interfaces, and iOS app UI for clients across media, culture, and service-based brands, including work for a major international record label. I usually lead the direction and build the result.

  7. 2019 — 2023

    Web & Digital Specialist

    Immersive3dspaces

    Developed and launched a website centered on VR and immersive services. Designed and optimized content for search visibility, mobile responsiveness, and audience engagement across email and web.

  8. 2023 — 2025

    Interactive media design, honours

    [Algonquin College]

    Studied interactive media design at Algonquin College, graduating with honours and a 4.0 GPA. A lot of what shaped my approach came from learning to build with both craft and intention.